What the system does not do
ADS Save System coordinates saves; it does not know which gameplay data is important to your game. Participants remain responsible for writing and applying their own data.
The plugin does not provide a universal, shipping-ready save interface. The demo menus are examples and must be adapted to your game, its progression rules, and its user experience.
It does not automatically convert your project variables: the automatic conversion option does not replace your Convert Save logic. You must define and test migrations when you increase the version of your data.
The system cannot complete an operation for a participant that does not respond. It cancels the operation when the configured timeout expires. It runs only one operation at a time.
The Custom Save Directory field is not used by the current slot operations. They use Unreal Engine’s standard save directory. Finally, the plugin is declared for 64-bit Windows; this documentation does not guarantee operation on another platform.