Contents

This documentation is a usage guide. The C++ classes are not detailed as code reference material; they are mentioned when they serve as a parent or need to be called in Blueprint. The system is developed in C++, but its primary use is through Blueprints.

The plugin has its own Content folder, organized as follows:

Plugin content

FolderContents
ConfigRuntime configuration asset DA_ADS_SaveSystemConfig.
DemoComplete example of system integration.
Demo/InputActions and mapping context used by the demo.
Demo/LogicExample project logic BP_SaveLogic_Demo.
Demo/MannyManny-character resources used by the demo.
Demo/MapDemo maps, GameModes, and assets for navigating between maps.
Demo/MenuDemo menus, widgets, interfaces, and slot elements.
Demo/SaveGameObjectExample save objects SGO_BaseDemo and SGO_ProfileDemo.

The plugin’s main elements are: