Installation

ATTENTION

The plugin must be installed in the project. Do not use the version installed in the engine because it must contain project-specific assets and configuration.

Step 1: Installation

Two methods are available for installing the plugin: through the Epic Games Launcher or through the Fab plugin. Installation through the Fab plugin is recommended because it is much simpler.

Via the Epic Games Launcher

1
Install through the Epic Games Launcher
2
Copy the plugin folder into the project Plugins folder
UE installation directory/Plugins/Marketplace/System plugin folder
↓
Project directory/Plugins/System plugin folder
3
Delete the Binaries and Intermediate folders
Project directory/Plugins/System plugin folder/Binaries
Project directory/Plugins/System plugin folder/Intermediate

Note: these folders appear only if the plugin has already been enabled. If they do not appear, you can move directly to the rest of the process.

4
Reopen the Unreal Engine project

Via the Fab plugin

1
Install through the Fab plugin

Note: the plugin will be added directly to the project.

Step 2: Project Configuration

Step 2 — Add the configuration to the assets to cook

VERY IMPORTANT

Add the global price table to the additional assets to cook list in Project Settings > Packaging > Additional Asset Directories to Cook

Without this step, the global price table will not be included in the final game package. The project can still be packaged and the system can start, but it will not work as expected. If you place this table in another folder, update the path accordingly. This price Data Table must be cooked.

Cook setting

INFORMATION

The plugin may be installed in both the engine and the project. In that case, Unreal Engine uses the version in the project. After copying the plugin into the project, you may remove it from the engine if you wish. In every case, use a version installed in the project rather than the engine.