Content

This documentation is a usage guide. C++ classes are described only when they are extension points or must be called from Blueprint.

The plugin has its own Content folder. It contains the Runtime assets of the system and an integration demo.

Content folder overview

FolderContent
AIBehavior Tree decorators and service related to conversation start and distance.
AudioEmpty audio cue used by the system.
BPLogic Blueprint, component, function library, dialog Actor, camera and Blueprint Interface.
DataConversation and speaker Data Assets, enums, structures and Data Tables.
DemoDemo map, characters, conversations, AI, input, interface and supporting assets.
InputsSystem Input Mapping Context and Input Actions.
MaterialAvatar material and Render Target.
MenuDialog menu widgets and materials.
UIIcon, dialog travel interface and NPC icon widget.