Content
This documentation is a usage guide. C++ classes are described only when they are extension points or must be called from Blueprint.
The plugin has its own Content folder. It contains the Runtime assets of the system and an integration demo.

| Folder | Content |
|---|---|
AI | Behavior Tree decorators and service related to conversation start and distance. |
Audio | Empty audio cue used by the system. |
BP | Logic Blueprint, component, function library, dialog Actor, camera and Blueprint Interface. |
Data | Conversation and speaker Data Assets, enums, structures and Data Tables. |
Demo | Demo map, characters, conversations, AI, input, interface and supporting assets. |
Inputs | System Input Mapping Context and Input Actions. |
Material | Avatar material and Render Target. |
Menu | Dialog menu widgets and materials. |
UI | Icon, dialog travel interface and NPC icon widget. |