What the system does not do
ADS Data Layer System does not automatically create Data Layers, actors, environments, or your level hierarchy. These elements remain configured with Unreal Engine’s native tools.
The system does not choose the correct preset for you. Your project must decide when to apply a state: entering an area, a quest step, loading a save game, a cutscene, an interaction, or any other gameplay rule.
The system does not replace World Partition, native streaming, HLOD, or level optimization. It controls the Runtime state of Data Layers available in the world, but the design and performance of your content remain your responsibility.
The editor panel also does not replace every function of Unreal Engine’s Data Layer Outliner. It provides a complementary view and tools for ADS organization.