Installation
The plugin must be installed in the project. Do not use the engine-installed version, because it will need to contain assets and configurations specific to the project.
Installation
Two methods are available for installing the plugin: through the Epic Games Launcher or through the Fab plugin. Installation through the Fab plugin is recommended because it is much simpler.
Via the Epic Games Launcher
Note: these folders appear only if the plugin has already been enabled. If they do not appear, you can move directly to the rest of the process.
Via the Fab plugin
Note: the plugin will be added directly to the project.
The plugin can be installed in both the engine and the project. In that case, since there are two versions of the same plugin, Unreal Engine uses the project version. After copying the plugin into the project, you may remove it from the engine if you wish. In all cases, always use a version installed in the project, not in the engine.