Contents
This documentation is a usage guide. C++ classes are not detailed as a code reference: they are mentioned when they serve as a parent class or must be called from Blueprint. The system is developed in C++, but its main use is through Blueprints.
The plugin has its own Content folder, which groups the assets required by the system and its demo. The DataTable, Logic, and Widget folders contain the default elements; the Demo folder contains a complete integration example and is not part of the system core.

| Folder | Contents |
|---|---|
DataTable | Default quest table: DT_Quests. |
Logic | Default quest logic: BP_QuestLogicDefault. |
Widget | Marker widget: W_QuestMarker. |
Demo | Complete system-integration example; this folder is not part of the system core. |
Demo/BP | Demo Blueprints: quest giver, enemy, item, quest logic, spawner, and quest trigger. |
Demo/DataTable | Quest table used by the demo: DT_QuestsDemo. |
Demo/Input | Demo Mapping Context and Enhanced Input actions. |
Demo/Manny | Manny mannequin resources used by the demo. |
Demo/Map | Demo map, GameMode, sublevel, and associated assets. |
Demo/UI | Demo menu, quest-tracking UI, line widgets, and reward widgets. |