System description

ADS Footsteps System lets you adapt a character's footsteps to the surface they cross. It can play different sounds and visual effects on surfaces such as grass, concrete, water, or any other configured surface.

The system also supports areas where the character moves through water. Effects can therefore reflect the ground or liquid type, as well as the profile selected for the character, for example according to their equipment.

It is designed to be configured in the Unreal Engine editor and extended in Blueprint when your project needs a particular behavior.