System description

ADS Audio System lets you easily manage your game’s music and 2D sounds. It is designed so that music and sounds started by the system continue when the player changes levels.

It can fade from one music track to another, pause or stop music, and play several independent sounds. You can also lock or unlock music at runtime, for example during a cinematic or important sequence.

You can assign music to a level without placing an audio actor in that level: the assigned music then starts automatically when it opens. The system also supports different versions of the same song according to the game language. For example, in a game available in French and English, the French version can play when the game is in French and the English version when it is in English.