System description

ADS Menu System is a plugin designed to centralize the management of user interfaces and menus in an Unreal Engine project.

It provides a clear foundation to easily create, organize, and control your screens: main menus, pause menus, gameplay interfaces, contextual windows, and any other project-specific widgets. Instead of scattering this logic across multiple Blueprints, the system helps you keep it in one coherent, maintainable structure.

ADS Menu System also includes dynamic icon management. Your interfaces can adapt their prompts to the player?s last input device, for example by displaying a keyboard key or its matching gamepad button.

The plugin also provides a notification foundation: simple messages, messages with titles or icons, and dedicated display widgets. You can adapt them to your visual direction and freely connect them to your game events.

The included assets are a starting point. ADS Menu System does not decide your menu content, navigation, or visual style: you retain full control of your interface.